A downloadable game for Windows, macOS, and Linux

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Ignore Them is a puzzle platformer in which you switch bodies to bypass obstacles, and try to manage your stress.

Move through the levels, dodging obstacles to traverse the level, and reach the end goal, while managing your stress level. Don't let it get too high, or you know what will happen.


Font used in-game is: VT323.

Assets used:

Ambience:

https://opengameart.org/content/dark-ambience-soundscapes

Ambience:

https://opengameart.org/content/depression

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorArmagdo
GenrePlatformer
Made withBfxr, Paint.net, Unity
Tags2D, Casual, Pixel Art, Retro, Short, Simple
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
LinksAmbience, Ambience

Download

Download NowName your own price

Click download now to get access to the following files:

Windows.7z 36 MB
Version 3
ignore-them-linux.zip 37 MB
Version 3
OSX.app.7z 43 MB
Version 3

Development log

Comments

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(+1)

Great game! I had a lot of fun playing it! I am particularly curious how you did the jump and than stick to the surface :) I was not able to get very far unfortunately but had fun non the less. I did a first impression video of your game a few others on my other YouTube channel where I try and promote indie games! Best of luck with your project!

(+1)

Thank you for giving the game a try!

The "stick" mechanic was born out of a bug, actually. At first I had a completely different game-play loop in mind, but when I added the normal jumping mechanics and the jump sound, I noticed that it played multiple times if you held down the space key.

I made the jump work by having the player object check the collision with objects with the tag "Ground", then reset the jump.

Problem is, the player object couldn't exactly differentiate between objects that are touching from the top, bottom or the sides, so it would reset the jump just by touching an object with the "Ground" tag, allowing the player to jump multiple times, creating the feeling of "sticking" if the player keeps jumping while touching an object. (So, technically, the player is jumping multiple times in the air, bumping his head against a wall, so no changes on the Y-axis, so giving the feeling that he is "sticking".)

Because I had made very little progress in the previous days, I decided to use this bug for my advantage. I made the jump button play only once if the space bar is held down, and designed my levels around it.

(+1)

I will be playing this live tomorrow 5/29 around 5 PM EST =).

Twitch.tv/twallsx4

(1 edit)

Thanks! Looking forward to it.

I checked the stream. Thank you so, so much for playing the game! Really glad that you liked it!